I have been wondering whether Unreal Engine can be used not only for games or real-time scenes, but also for making videos that feel like dynamic slide presentations.
For example, instead of a traditional PowerPoint-style deck, the final result would be more like a short animated presentation video: product showcase, architecture proposal, course explanation, data overview, concept demo, or technical walkthrough.
From what I have tested so far, it seems possible, especially with Sequencer. Each “slide” can be treated as a scene segment. Text, images, 3D models, lights, materials, and cameras can be arranged in 3D space, then animated on a timeline. Camera cuts can connect different sections, and Movie Render Queue can export the final video.
The workflow I am thinking about is roughly:
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Prepare the text, images, models, or diagrams for each section
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Build a clean presentation space in Unreal Engine
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Use Sequencer to control camera movement and object animation
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Add simple transitions such as fades, push-ins, focus changes, or object reveals
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Export the final result with Movie Render Queue
I feel UE may be especially useful when the presentation content benefits from spatial depth, lighting, materials, 3D models, or cinematic camera movement. For plain text-heavy slides, PowerPoint is probably still faster. For 2D motion graphics, After Effects may be more direct. But for presentations involving products, architecture, virtual spaces, game concepts, or technical visualization, Unreal Engine seems like an interesting option.
Has anyone here used Unreal Engine to create this kind of dynamic presentation video or animated slide-deck style content?
Would you usually build the full presentation in Sequencer, or render scenes from UE and finish the edit in Premiere, After Effects, DaVinci Resolve, or another tool?