Can Unreal engine 5.0 merge skeletal meshes?

I generally avoid C++ programming with Unreal, but I use a lot of modular characters so I end up coding a skeletalmeshmerge node to merge my skeletal meshes into one character mesh. It gets annoying to have to do that every time a new engine version comes out. Will I have to keep doing that with Unreal 5 or have they finally created a node that does this?

[Working with Modular Characters | Unreal Engine Documentation]