Hey all,
I am a previs artist and typically my workflow involves creating a master blocking file in maya with many camera in one scene. If you have worked this way you would know that Mayas camera sequencer is…not good.
I want to create a workflow where I animate in Maya but I do all of my camera work in Unreal (the sequencer in Unreal is light years better). As of now you have to hit play in Maya in order to see the animation play in Unreal. With the work flow I am presenting it would require you being able to hit play in Unreal and have that drive the maya scene.
Is this possible?
I know there is a way to record the sequence from Maya. However, if you make any changes you will have to record the sequence once again. Not an ideal work flow.
Would love any tips you can come up with.