@davaidev @FrostyJas I did what you said and used GitHub and ran into these problems:
Logging Error: Failed to initialize logging system. Log messages may be missing. If this issue persists, try setting IDEPreferLogStreaming=YES in the active scheme actions environment variables.
Opening shared memory
Shared memory doesn’t exist, checking legacy lock file
Checking for a ‘/tmp/UnrealTraceServer.pid’ lock file
Forking process
Wait until we know the daemon has started.
Opening shared memory
Starting the store
Reading settings from ‘/Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini’
Unable to open settings file /Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini.
Store settings (/Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini):
- Store port: 1989
- Recorder port: 1981
- Thread count: 0
- Sponsored mode: 1
- Directory: ‘/Users/dr.p./UnrealEngine/UnrealTrace/Store/001’
Watcher enabled on /Users/dr.p./UnrealEngine/UnrealTrace/Store/001
Signalling parent 23498
Parent received signal 30
Daemon signalled successful start
Forked complete (ret=0)
[UE] Fatal error: [File:./Runtime/Launch/Private/LaunchEngineLoop.cpp] [Line: 2665] Failed to create Intermediate/ShaderAutogen/ directory
‘/Users/dr.pDocuments/GitHub/UnrealEngine/Engine/Intermediate/ShaderAutogen’.
Make sure Intermediate exists.