Can UE5 run on the new Macbook Pro M3?

@davaidev @FrostyJas I did what you said and used GitHub and ran into these problems:

Logging Error: Failed to initialize logging system. Log messages may be missing. If this issue persists, try setting IDEPreferLogStreaming=YES in the active scheme actions environment variables.
Opening shared memory
Shared memory doesn’t exist, checking legacy lock file
Checking for a ‘/tmp/UnrealTraceServer.pid’ lock file
Forking process
Wait until we know the daemon has started.
Opening shared memory
Starting the store
Reading settings from ‘/Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini’

Unable to open settings file /Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini.

Store settings (/Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini):

  • Store port: 1989
  • Recorder port: 1981
  • Thread count: 0
  • Sponsored mode: 1
  • Directory: ‘/Users/dr.p./UnrealEngine/UnrealTrace/Store/001’
    Watcher enabled on /Users/dr.p./UnrealEngine/UnrealTrace/Store/001
    Signalling parent 23498
    Parent received signal 30
    Daemon signalled successful start
    Forked complete (ret=0)
    [UE] Fatal error: [File:./Runtime/Launch/Private/LaunchEngineLoop.cpp] [Line: 2665] Failed to create Intermediate/ShaderAutogen/ directory
    ‘/Users/dr.pDocuments/GitHub/UnrealEngine/Engine/Intermediate/ShaderAutogen’.
    Make sure Intermediate exists.
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