r.DumpShaderDebugInfo=1 in file ConsoleVariables.inl give me some generated .usf files.But I find that they are same as what I get from RenderDoc capture DXIL file.Is there a way to generate just hlsl shader code,like what we see in some dx12 tutorial shader? I’m also confused how ue generates it. Does it convert usf language to pure hlsl code and then to dxil,or it convert usf language directly to dxil.For the latter case,can we get the generated usf language file(after some file replace for the template usf)?