Can UE4 simulate large code and physics properly if it lags?

Oh god someone answered. Technically the others likely didn’t know any answers, although you say “ignoring how weird this thread is” meaning you succeeded in not being shy of answering.

Now of course, I sorta think you mean what you mean, and I sorta trust it’s true, but idk man. Also, I’d have to still choose my path ex. UE4 not Blender.