Can UE4 Android Content run on Archos GamePad?

I am currently considering multiple systems for the android version testing of my project, currently in early planning.
The Archos Gamepad is closer to my budget than the nVidia Shield, which will likely revert to it’s previous price before i can accquire it. It features a Mali 400 MP GPU. Will that suffice, or is the Tegra 4 the lowest you can go?

The official docs (Android Support for Unreal Engine | Unreal Engine 5.1 Documentation) say that the Mali 400 should be supported at least LDR. Having said that, Android devices are all very different (Screen sizes, CPU, RAM, etc), so you’ll likely get different results with two devices having the same GPU. Epic mentions here - [Android] Installed apk - black screen; Editor Launch - works - Mobile - Epic Developer Community Forums - that only devices listed have been tested by them and cannot make any guarantees on performance of others.


Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thank you.