I am attempting to import a tiled landscape exported from Gaea consisting of four 1009x1009 tiles for testing purposes before going into larger sizes. The problem is simple: when selecting the _x0_y0 file to import, Unreal 5 thinks it would be a good idea to import it as a singular 2018x2018 landscape, and since Unreal only supports the most awful landscape sizes with absolutely no correlation between one another, it has to be stretched out to a 2033x2033 terrain, and naturally the edges get stretched to accustom this, as seen in the image below:
Most frustrating of all, Unreal 4 used to do this flawlessly with World Partition:
Making it in UE4 then updating project to 5 is unfortunately not an option since World Partition saves every landscape tile as its own level. Importing and placing manually is not an option for hundreds of pieces of landscape. Is there something Iām missing or does 5 just not have the ability to do this properly?