Can UDestructibleComponent make one chunk have no gravity?

When an UDestructibleComponent broke into peicies (chunks actually), if there is any way to make one chunk to float (make it has no gravity)? I try using SetEnableGravity, but it does not work, it seems to applied to the destrutible component not the chunk and it make the game wield (when SetEnableGravity false, the chunk goes to sky!!!). Anyone has any good idea?:slight_smile: