Can two actor types read a NavModifierVolume differently?

Is it possible to have two unique actors read one NavModifier in a different way? I’m looking for a setup where actor A reads a specific NavModifierVolume with a default cost of 1, but actor B reads the same volume as null.

I feel like the answer lies in the “SupportedAgents” section of this custom NavAreaBP, but I’m not quite sure what I’m doing.

Any help is appreciated!

Well, its not a perfect solution, but it certainly works - shoutouts to TorQueMoD from this forum post

By creating a separate NavArea, and then a NavFilter that excludes your new nav area, applying the NavFilter to your actor’s AIController makes it effectively treat the new nav area as null.

Good enough for now.

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