Can this be solved?

If you just turn it on and look around, it turns off with this message coming out. I can’t do anything. I am powerless. :sob: :sob: :sob: :sob: :sob: :sob:

It’s a really important project and I hope someone can help me.

Below are the words written in the crash report that came out when it was shutdown.

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Assertion failed: Chunk->bFileAvailableInVTDDCDache [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\VT\VirtualTextureChunkDDCCache.cpp] [Line: 163]

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Hope this β– β– β– β–  problem can be solved… :man_facepalming::man_facepalming:

Did you find a solve for this? I am running into this issue in UE 5.5, Still digging in to see what is triggering this crash.

Seems it want to write a file to disk… but the file name is not valid or the file does not exist

		if (PlatformFile.MoveFile(*FinalFilename, *TempFilename))
		{
			// File is now available
			Chunk->bFileAvailableInVTDDCDache = true;
		}
		else
		{
			// Failed to move file, was the final file somehow created by a different process?
			PlatformFile.DeleteFile(*TempFilename);
			Chunk->bFileAvailableInVTDDCDache = PlatformFile.FileExists(*FinalFilename);
			check(Chunk->bFileAvailableInVTDDCDache);
		}

try to disable this option in project settings

Hi Ivan thanks for the reply!

I did find a temp file in my folder after it crashes - Projectfolder > DerivedDataCache > VT

I never had this issue in 5.4 I have a suspicion that it might be a plugin I am using that is causing this, I did a test of a new scene file with the plugin and it was getting the same crash, so I am currently trying to remove it from my main project and see if the crash stops.

Unfortunately turning off Virtual textures isn’t really an option. :frowning:

The plugins are in this path

C:\Program Files\Epic Games\UE_5.5\Engine\Plugins

You can rename the folder if you do not want remove it

Or you can disable it in your β€œ.uproject” file

Just open it using a text editor, shearch the plugin and Enable=false


		{
			"Name": "OnlineServices",
			"Enabled": false
		}

The β€œproject settings” config is in β€œDefaultEngine.ini” … so you can disable Virtual Texture Support from there if you want too.

Best Regars!!

Did you fix it?

This is my VT config in DefaultEngine.ini

[/Script/Engine.RendererSettings]
r.VirtualTextures=False
r.VT.EnableAutoImport=True
r.VirtualTexturedLightmaps=False
r.VT.AnisotropicFiltering=False
bEnableVirtualTextureOpacityMask=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.vt.FeedbackFactor=16

You can try deleting this folders too:

\Intermediate
\Saved
\Binaries

And this folder has shaders and a lot of garbage…
You can delete the files but do not the delete the folders.
C:\Users\Admin\AppData\Local\UnrealEngine\Common\DerivedDataCache

I hope you can fix it

Best Regards!!

Not yet, I have tried deleting those folders.

Those VT settings are similar, but I have my Virtual textures on.

I think I am narrowing down on it. I have some City Sample Buildings in my scene, which I believe is the culprit. I noticed on Fab For the City Sample Buildings the UE version only goes up to 5.4.

Once I delete my VT folder in the Project Folder\ DerivedDataCache\VT - directory, it is stable. Then randomly, it writes a temp file in the folder and I get this crash.

Assertion failed: Chunk->bFileAvailableInVTDDCDache [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\VT\VirtualTextureChunkDDCCache.cpp] [Line: 162]

After it happens it becomes very unstable, so I delete one type of the City Sample building and I just fly around my scene until I get the crash. I’m not entirely sure how to trigger it though, so it is a bit of a slow process.

The engine should make assets compatible when upgrading…
But it is also possible that the engine has done it wrong. (It wouldn’t be the first bug the engine has).

I don’t know if this will work… but if the problem is really that the file is created you can try this.
-Delete the file
-Change the permissions of the (DerivedDataCache\VT) directory to read-only

That should prevent files from being written to that directory.
If it works, maybe that will give you more time to find the real problem.


If you succeed, click on all the β€œStaticMeshActor” (one by one)
If you find an invisible one, delete it.
I’ve encountered one like this a few times… I probably deleted the asset but the reference didn’t get removed from the level.

I remember a post from someone who had a similar problem with city buildings


Best Regards!!

Just wanted to give a little update.

So changing the VT folder to read only totally stopped the crashing. Thanks for that tip!

I did go in and did some clean up I did have some questionable meshes I deleted. Sadly it didn’t fix my crashing when I change the folder back to read and write.

I did delete all my city sample stuff from the scene and the crashing is still happening.

I think at this point I am going to stick with 5.4 and when I am ready, I need to do a big optimize where I am going to merge objects and bake spline meshes to static meshes. I have a lot of optimizing stuff I need to do to my file anyways. I think after that I will give 5.5 another go.

Thanks for helping me to troubleshoot, though @Ivan3z

1 Like

I Glad to helped you!!