Can this be done in UDK?

Yeah, I remember that reveal demo, especial the real time Global Illumination, it looked awesome, all those particles on the scene with a constant framerate, however, in reality things just don’t work this way.

But yeah, that effect will look fantastic for an in game magic. Just one idea crossed my mind, this effect couldn’t be achieved by some trick like used on old-gen games.

My idea is to create this effect in After effect, rendered as a transparent tga image sequence (short sequence, no much frames), import in flash/scaleform, export as a transparent swf movie, then be projected as a material over a plane to show in game? Just some ideas.

Cheers

:slight_smile: