For a while my project has continuously printed strings of 0 whenever I enable a specific boolean. Yesterday I realized that those strings did not represent what I thought they did, and even if they DID represent what I’d expected, they shouldn’t be printing in the first place.
I’ve tried isolating the issue all day today but I can’t find a solution. I wound up so frustrated that I went ahead and removed all print string nodes but I’m still getting tons of 0’s whenever I switch the boolean on. There are no instances of print string anywhere in my project, why is this happening?
Simultaneously, Event BeginPlay is firing twice. Could this be the issue? Is there some type of ghost event being called?
The strings are only printed when the boolean is switched on. It doesn’t matter if I press a key to turn it on or if I have it on by default.