Hello
I have a technical question about unreal engine
I am starting to make my first video game with Unreal Engine and am hoping to put in not only on steam, but also home consoles. Because of the fact the Xbox Series X/S and PlayStation 5 are so notoriously difficult to get a hold of, I am considering porting it to last gen, when I finish the game.
Here is what I plan on putting in the game:
-Map is 500 by 250 in-game kilometers
-Puzzles
-Ridable land giant crab mount
-Dialogue tree when interacting with NPCs
-Melee combat and ranged combat, using boomerang as weapon
-NPCs with routines
-Day and Night cycle
-6 Towns on Map populated by NPCs, complete with NPCs who you can buy and sell from
-Most of map populated with fauna, some neutral and some hostile, that have their own set routine and interact with each other
-Trade items with other NPCs scattered thought the map
-Realtime Cutscenes
-Telescope in one area of map
-Weather system, with sunny and rainy days in most of the map, blizzards in a snowy mountain region of map, and sandstorms in desert region of map
-One Main Quest with several smaller side-quests and odd-jobs scattered thought the map
One of my goals with this game is to for the game to only need to load once (When it starts up or save is loaded). Can The Xbox One and PS4 handle game with a map that size and has all these systems that run all at the same time.
Please let me know if you think the last gen consoles are up to the task or if my game would be too much for them to handle, assuming I included everything I listed here