I’m trying to debug an issue with focus in my game: I have a parent UMG widget that sets focus to itself on EventContstruct, and I thought that it would hand that focus down to a child widget containing some buttons that I’d like to be able to scroll through using the keyboard.
However, after overriding the child widget’s ‘OnFocused’ event, I can see that this is not happening, despite the fact that the child is focusable: I’d thought that if a parent widget didn’t handle an event, it would be trickled down to its children.
In any case, I’d thought that the Widget Reflector might have a way of visualizing what widget is currently focused, but I haven’t managed to work it out. Instead it just seems to tell you what widget’s are ‘Focusable’. Surely there must be a way of visualizing what’s actually focused?