Is there a specific reason you are using UE4 with Parallels on macOS, instead of using the macOS binary version of UE4? I use the macOS binary version every day, on numerous projects, and it runs very smoothly.
Is there a specific reason you are using UE4 with Parallels on macOS, instead of using the macOS binary version of UE4? I use the macOS binary version every day, on numerous projects, and it runs very smoothly.