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can the type of "FString" be converted to "char*" in ue4 c++?

can the type of “FString” be converted to “char*” in ue4 c++?****

Not sure why the docs say it’s returning ‘DataType’. Probably a template thing with FString.

Use the TCHAR_TO_ANSI() macro. You use the * operator on your FString to get it as a TCHAR* and use the macro to cast to char*


char* result = TCHAR_TO_ANSI(*myFString);

GetCharArray() will give you TCHAR* which is wchar_t

it,s working ! thank you!

Is there any limit to the length of ‘myFString’?
When the length of myFString is greater than 127,this approach seems not work well.

Generally, in c++ the only limit on a string’s size would be available memory. That being said, I’m not aware of any limit(s) imposed specifically by FString and I would assume that it should be the same. Keep in mind that the macro shown above is converting to a c-style string using ansi characters and ansi has a very limited range of possible character values. Could that be the issue? If that’s the case and you need to use non-ansi characters then you will need to look at using unicode character encoding.

Edit: Sorry, was a low-on-coffee moment. Size and content shouldn’t matter to the char* variable as it’s potentially raw binary even as far as the compiler is concerned. There must be some other issue not being seen.

Although this is a very old thread, but i stumbled over the problem that i needed a const char* from an FString for a function call. And this approach didn´t work for me and i digged deeper and found some good sources which might be interesting if you stumble over this post:

  1. TCHAR_TO_ANSI(…) and other Encoding Macros need be used carefully because the result is a pointer to a temporary object and


char* result = TCHAR_TO_ANSI(*myFString);

is a bad idea. These Macro-calls only should be used when they are used as a function parameter.

The sources:

  1. to avoid dealing with unsecure temporarely objects we can use

StringCast<ANSICHAR>(*FSTRINGVARIABLE).Get()

to convert a Fstring to a char*

  1. this means the above approach would be

char* result = StringCast<ANSICHAR>(*myFString).Get();