Can the previous interface be reintroduced as an option?

"First of all, I would like to thank the developers for their continuous efforts to make Twinmotion better and better. After a day of heavy use, I would like to provide feedback on the latest Twinmotion update:

Issues:

  1. Visually, the new interface looks more attractive, but the operational logic is not as good as the previous interface. Perhaps it's due to personal habits, but for longtime users who have been using Twinmotion since the early versions, it is difficult to adapt. The previous interface was very intuitive and easy to understand, even for new users, while the current interface requires constant searching for features.
  2. Taking adjusting the lighting properties of the environment as an example, I use a sky sphere, first, I need to scroll down to open the "HDRI options," then scroll up to open the "Details," and then find the settings for the sun within the "Details." The problem is that there are many "Details" tabs on this page, and adjusting the property of a content requires constantly scrolling up and down to find the correct "Details" tab. When more windows are opened, the feature will be in different locations, while the previous interface, regardless of how many windows were opened, always kept the frequently used functions in the same place, without requiring much time to find features.
  3. When too many windows are opened, such as when adjusting the scene, several commonly used functions such as "Library," "Material," "Scene," and "Color" are opened, and the view interface will become smaller compared to the previous interface. Then I have to close these windows one by one, and start searching for some functions again.

Suggestions:

Can we have the previous interface as an option in Twinmotion, so that different users can choose which interface they prefer to use?"

Hi ,

Thank you for your feedback. I will make sure to pass it on to the team.

At this time, we do not have any plans to reintroduce the new UI, as this would require the team to develop all future features while accounting for both UIs, which would slow down development. Instead, the team would like to focus on a single UI to avoid such slowdowns.

The shift to the new UI was meant to speed up workflows and be more adaptable and customizable, letting users have more control over what information is displayed and decrease the amount of time it takes to reach a desired option. We agree that learning the new UI after using the old one for so long is not very easy, but the UI team believes this is a step in the right direction and will ultimately save much more time once you get used to it.

If you haven't already, you may find it useful to watch the video from our pre-release livestream of Preview 2 which provides a walkthrough of the new Ui and has some workflow tips that may be useful: https://youtu.be/6YgfF_nGGGk

If you have any other feedback about the new UI you would like to share after continuing to use it, please don't hesitate to share it here and I will try to pass it along to the team.

Best,

Raghib

@Raghib Khan​ A few more points:

  1. on an ultra-widescreen replacing materials is a chore. I have to drag them across two full screens worth of space because for some reasons the materials library is on the left but the material properties are on the right.
  2. The amount of space wasted in the top and bottom bars is staggering
  3. Why can't I simply and move the sidebars between sides?
  4. And why can't all the buttons be gathered in one place, in a logically grouped arrangement, aka toolbar. Currently there is buttons everywhere: top center, top left, top right, bottom left, bottom center, bottom right.

I have skipped through the video and I still can't think of a single use case where placing the material properties on the right is an improvement compared to the bottom or even the left (next to the library...). Seeing them work with it just reinforced that impression. It also confirmed my expression that there's not a single display where it doesn't waste a lot of space. Just look at those bars in the video - and now imagine them on a display twice as wide.

.

Dockable Tabs to multiple screens similar to Unreal Engine would be the biggest improvement to the UI that Twinmotion could make.

what I really miss also is a big "BACK" button, (in the old version too) which I could use to jump back to the previous windows.

As in a simple browser, for 30 years....

I have to agree with the other users.

The new interface has slowed my workflow down.

"Especially handy" when you set up the material options at the bottom, but you can't see the sphere with the sample at the top - because the preview of the material is already moving up behind the screen and becomes invisible.