If relying on game modes in world settings, do we need to even drag a pawn into the level ?
Will a “player start” suffice?
Even for a level to be played in VR?
I’d like to have ONE PROJECT, one perfectly ready to go PROJECT.
Materials, assets loaded, textures, BPs, characters…
Easily edited avatars, with a ready to use, ready to customize MAYA character.mb, with perfectly named IK elements so RETARGETING actually works (without causing wiggly arms etc)
And a level for either
VR teleport, motion controller interactivity
VR walk, motion controller interactivity
Third person (edited into a VR pawn)
First person (again, edited for a VR experience, but a smooth walk for architecture experiences)
Having the ability to do all this from one PROJECT is my dream.
I prefer VR for all of it.
I find I need a third person character, edited into a VR camera position, to walk on TERRAIN…
(If not a third person, my VR PAWN goes through the terrain, not along it using collision…)