Can TextureShare be used with a Blueprint Project and/or Plugins?

I’ll say that this is especially frustrating due to the fact that D3D12RHI is inaccessible to plugins; TextureShare is the only way to translate D3D12 resources from the native layer to RHI that I’m aware of and not being able to use DX12 resources in a plugin is a huge blocker on keeping functionality consistent across graphics libraries! Isn’t that something that UE devs would want possible?