Can`t package game-unknown cook failure

I can`t package my project and I am not getting any asset specific error on why it happens. Any help would be much appreciated.

[2016.09.22-08.54.18:873][  0]LogInit:Display: Warning/Error Summary (Unique only)
[2016.09.22-08.54.18:873][  0]LogInit:Display: -----------------------------------
[2016.09.22-08.54.18:874][  0]LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
[2016.09.22-08.54.18:874][  0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
[2016.09.22-08.54.18:874][  0]LogInit:Display: LogOutputDevice:Error: 
[2016.09.22-08.54.18:875][  0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: DestinationExpression->AssociatedVarProperty [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 1202]
[2016.09.22-08.54.18:876][  0]LogInit:Display: LogOutputDevice:Error: Stack: 
[2016.09.22-08.54.18:876][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
[2016.09.22-08.54.18:878][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
[2016.09.22-08.54.18:879][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:432]
[2016.09.22-08.54.18:879][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitDestinationExpression() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1202]
[2016.09.22-08.54.18:880][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitAssignmentStatment() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1216]
[2016.09.22-08.54.18:881][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FScriptBuilderBase::GenerateCodeForStatement() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1735]
[2016.09.22-08.54.18:881][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FKismetCompilerVMBackend::ConstructFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1881]
[2016.09.22-08.54.18:882][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FKismetCompilerVMBackend::GenerateCodeFromClass() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1838]
[2016.09.22-08.54.18:882][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3635]
[2016.09.22-08.54.18:883][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:100]
[2016.09.22-08.54.18:883][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:216]
[2016.09.22-08.54.18:884][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:754]
[2016.09.22-08.54.18:885][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1564]
[2016.09.22-08.54.18:885][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:383]
[2016.09.22-08.54.18:886][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1349]
[2016.09.22-08.54.18:888][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3457]
[2016.09.22-08.54.18:888][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4125]
[2016.09.22-08.54.18:889][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
[2016.09.22-08.54.18:889][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
[2016.09.22-08.54.18:890][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
[2016.09.22-08.54.18:891][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3015]
[2016.09.22-08.54.18:892][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1218]
[2016.09.22-08.54.18:892][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
[2016.09.22-08.54.18:893][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:933]
[2016.09.22-08.54.18:894][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1172]
[2016.09.22-08.54.18:894][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1275]
[2016.09.22-08.54.18:895][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1266]
[2016.09.22-08.54.18:895][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuob
[2016.09.22-08.54.18:895][  0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
[2016.09.22-08.54.18:896][  0]LogInit:Display: LogPackageName:Warning: Found ambiguous file name for 'Mirror'. Returning 'C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Blueprints/Mirror.uasset', but could also be 'C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Maps/Mirror.umap'.
[2016.09.22-08.54.18:897][  0]LogInit:Display: LogStreaming:Warning: Failed to read file '../../../../../../Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Releases/1/WindowsNoEditor/AssetRegistry.bin' error.
[2016.09.22-08.54.18:898][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_Master_Magazine_C_47' (it may have been removed)
[2016.09.22-08.54.18:899][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_New_Magazine_C_68' (it may have been removed)
[2016.09.22-08.54.18:899][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'Scene' in BlueprintGeneratedClass 'REINST_Gun_Master_C_82' (it may have been removed)
[2016.09.22-08.54.18:899][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'TextRender' in BlueprintGeneratedClass 'REINST_Left_Hand_Grip_C_118' (it may have been removed)
[2016.09.22-08.54.18:900][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SkeletalMesh1' for 'RespawnTimer' in BlueprintGeneratedClass 'REINST_Left_Hand_Grip_C_118' (it may have been removed)
[2016.09.22-08.54.18:900][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SkeletalMesh' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_KA5_C_124' (it may have been removed)
[2016.09.22-08.54.18:901][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'Sphere' in BlueprintGeneratedClass 'REINST_Grenade_C_155' (it may have been removed)
[2016.09.22-08.54.18:901][  0]LogInit:Display: LogBlueprint:Warning: [HeadIKAnimBlueprint] 'Scale' variable not found. Base class was probably changed.
[2016.09.22-08.54.18:901][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SkeletalMesh' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_KA5_C_272' (it may have been removed)
[2016.09.22-08.54.18:902][  0]LogInit:Display: LogText:Warning: Saving FText "Team2" which has been initialized from FString at cook time resave of source package /Game/Maps/MilitaryBase may fix issue.
[2016.09.22-08.54.18:902][  0]LogInit:Display: LogText:Warning: Saving FText "Team1" which has been initialized from FString at cook time resave of source package /Game/Maps/MilitaryBase may fix issue.
[2016.09.22-08.54.18:902][  0]LogInit:Display: LogBlueprint:Warning: [Compiler Right_Hand_Grip] Warning Can't connect pins  self  and  Hand : Self Reference is not compatible with PLACEHOLDER-CLASS  Right Hand Grip C 0 Reference.
[2016.09.22-08.54.18:903][  0]LogInit:Display: LogBlueprint:Warning: [Compiler Right_Hand_Grip] Warning Can't connect pins  Hand  and  self : PLACEHOLDER-CLASS  Right Hand Grip C 0 Reference is not compatible with Self Reference.
[2016.09.22-08.54.18:903][  0]LogInit:Display: LogBlueprint:Warning: [Compiler Right_Hand_Grip] Warning [0035.94] Compile of Right_Hand_Grip successful, but with 2 Warning(s) [in 104 ms] (/Game/Blueprints/Right_Hand_Grip.Right_Hand_Grip)
[2016.09.22-08.54.18:903][  0]LogInit:Display: LogBlueprint:Warning: [Compiler Right_Hand_Grip] Warning [0035.94] Compile of Right_Hand_Grip successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/Right_Hand_Grip.Right_Hand_Grip)
[2016.09.22-08.54.18:904][  0]LogInit:Display: LogBlueprint:Warning: [Compiler Right_Hand_Grip] Warning [0035.94] Compile of Right_Hand_Grip successful, but with 4 Warning(s) [in 0 ms] (/Game/Blueprints/Right_Hand_Grip.Right_Hand_Grip)
[2016.09.22-08.54.18:904][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'TextRender' in BlueprintGeneratedClass 'REINST_Left_Hand_Grip_C_420' (it may have been removed)
[2016.09.22-08.54.18:905][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SkeletalMesh1' for 'RespawnTimer' in BlueprintGeneratedClass 'REINST_Left_Hand_Grip_C_420' (it may have been removed)
[2016.09.22-08.54.18:905][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_Master_Magazine_C_427' (it may have been removed)
[2016.09.22-08.54.18:905][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'Scene' in BlueprintGeneratedClass 'REINST_Gun_Master_C_437' (it may have been removed)
[2016.09.22-08.54.18:906][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SkeletalMesh' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_KA5_C_440' (it may have been removed)
[2016.09.22-08.54.18:906][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_New_Magazine_C_453' (it may have been removed)
[2016.09.22-08.54.18:907][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SkeletalMesh' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_KA5_C_478' (it may have been removed)
[2016.09.22-08.54.18:907][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'Sphere' in BlueprintGeneratedClass 'REINST_Grenade_C_502' (it may have been removed)
[2016.09.22-08.54.18:908][  0]LogInit:Display: LogText:Warning: Saving FText "Team1" which has been initialized from FString at cook time resave of source package C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Maps/UITestingMap.umap may fix issue.
[2016.09.22-08.54.18:908][  0]LogInit:Display: LogText:Warning: Saving FText "Team2" which has been initialized from FString at cook time resave of source package C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Maps/Untitled.umap may fix issue.
[2016.09.22-08.54.18:908][  0]LogInit:Display: LogText:Warning: Saving FText "Spectator" which has been initialized from FString at cook time resave of source package C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Maps/Untitled.umap may fix issue.
[2016.09.22-08.54.18:909][  0]LogInit:Display: LogText:Warning: Saving FText "Team1" which has been initialized from FString at cook time resave of source package C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Maps/Untitled.umap may fix issue.
[2016.09.22-08.54.18:909][  0]LogInit:Display: LogText:Warning: Saving FText "Team1" which has been initialized from FString at cook time resave of source package C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Maps/ClassCreator.umap may fix issue.
[2016.09.22-08.54.18:910][  0]LogInit:Display: LogText:Warning: Saving FText "Team1" which has been initialized from FString at cook time resave of source package C:/Users/USER/Documents/Unreal Projects/Onslaught - Copy/Onslaught - Copy/Content/Maps/ShootingRange.umap may fix issue.
[2016.09.22-08.54.18:910][  0]LogInit:Display: 
[2016.09.22-08.54.18:910][  0]LogInit:Display: Failure - 100 error(s), 38 warning(s)

Hello,

I have a question and a suggestion

  • Are you able to package or cook a clean project?
  • As for the suggestion, try removing the space and special character from your project’s folder name. The Onslaught - Copy should be changed to something that doesn’t contain spaces.

Let me know if that helps

I did some testing and the project only gets packaged If I delete all my blueprints. I tried deleting them one by one to find the blueprint that blocks packaging but I was not successful (I suspect more than one blueprint cause problems). All my blueprints compile ok.
Is there any way to find what blueprints are the problem? I could also upload my project if someone wants to take a look.

I’d be glad to take a look at the project if you’d like to upload it. I’ll see if I can determine which blueprint(s) is/are causing the issue.

Thank you very much, I send you the link via private message on the forums.

After attempting to determine the cause of the issue, I was unable to discern which blueprint was causing the issue.

Here are some things to consider:

  • I noticed a few Accessed None warnings after exiting PIE. I recommend cleaning these up and attempting to cook again as you were getting an ensure that was potentially related to the errors.
  • If this fails after cleaning up the errors, I’d begin migrating your content piece by piece over to a clean project and cooking until you see the error occur, that way you can determine which blueprint(s) is/are causing the issue.

Have a great day