Please help an absolute noob out: I am recording point clouds with my iPhone’s FaceID sensor with the Record3d app. I have various export options (OBJ, FBX, Gltf etc.). I would like to import those animations into Unreal. This is where I am failing. This animation for example works in Sketchfab: 2023-06-03--21-28-51 - Download Free 3D model by Mkp81 [467aaa4] - Sketchfab. When I try to import it to Unreal I get a static mesh for every frame, an empty animation and one material. I check the animation box on import. What am I doing wrong?
Do you have a model to share?
Obj does not store animation.
I do not know how Record3D store the animation. glTF in UE is expecting some node animation, some skeletal animation or some morph animation. I am not sure this is how it is stored in the glTF generated by Record3D.
FBX, I am not sure but will have same limitations than glTF.
Thank you Flavien! Could you check the Sketchfab link I provided. Everything seems to work there.