Hi @ricardo.zimmerma,
Well after a lot of investigation in the source code for UE5 I found how to fix this .
This is my log of Datasmith import
LogLayoutUV: FindBestPacking (Total Time: 0 ms, Avg Efficiency: -nan(ind))
LogUObjectHash: Compacting FUObjectHashTables data took 27.69ms
*LogDatasmithImport: Imported CENTRAL_MODEL_AUDAX_MARCELO_E_BEA_BRAND_NEW_ricar-3DView-3D-ricar in [0 min 31.646 s] [Private Bytes: 4.34 GB, Working Set 3.43 GB, Peak Working Set 3.51 GB]
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 917, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 763 distinct input hashes that result in 587 distinct outputs (76.93%)
LogShaderCompilers: Display: RAM used: 2.15 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.26%
LogShaderCompilers: Display: ================================================
In the UE5 Project start-up log we now have
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.Nanite.Streaming.NumInitialRootPages:4096]]
The added line in C:\Users\Owner\source\repos\UE50\Engine\Config
BaseEngine.ini
in section [/Script/Engine.RendererSettings]
[/Script/Engine.RendererSettings]
r.GPUCrashDebugging=false
;@VS2022 Added line increase r.Nanite.Streaming.NumInitialRootPages double from 2048
r.Nanite.Streaming.NumInitialRootPages=4096
Restart UE5 Editor again and new project → new level Add DataSmith Plugins
then import the file
So there it’s imported, there does not appear to be any lighting though?