Hey all. Having a weird issue with my blueprint and wondering if anyone can spot what I’m doing wrong. I have a StaticMeshActor that’s movable and has physics simulation enabled; in my level blueprint, I’ve got it hooked up to some other physics malarkey (Set Constrained Components) which works fine. The problem I’m running into is that an Add Impulse I’ve now added refuses to connect to the actor—if I drag from an existing Static Mesh Component thing to the Add Impulse’s Target pin, it says that “Static Mesh Component Reference is not compatible with Main Reference”, and if I drag from the actor directly, it creates an intermediate Static Mesh Component and then refuses to connect that either.
Am I misunderstanding what “Target” means here, or missing a conversion step, or what? Does the Add Impulse need to be inside the actor’s own blueprint?