Can’t build Universal or Apple Silicon Binaries on M1 Macbook

When packaging my game for debug or shipping builds, or when packaging a new empty project, I receive the following error:

ERROR: Missing precompiled manifest for ‘Launch’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override.

When I go to the engine Launch.build.cs file and add the line above, nothing changes. I’ve been able to make the error go away when I change the build type to Intel. This issue persists on new projects, and occurs for me in both 4.26 and 4.27. I’d love to hear potential solutions, as I don’t think anything about my development set up is very unconventional.

Are these features supported properly if you build from source? Or are they not supported at all?

Same here, did you find any solutions for this one?

Correct me if I’m wrong, but I’m pretty sure that only UE5 can build for Apple Silicon.