Hi,
In Unreal Engine 5.6, when I create a MetaHuman using MetaHuman Identity > Conform > Assemble, the resulting character does not let me bake to Control Rig, even when I export a clean animation (with correct skeleton) from MetaHuman Animator.
The usual “Bake to Control Rig” menu is missing and shows only a FK rig. No full Control Rig appears. All necessary plugins are enabled.
If I first import a MetaHuman directly from Quixel, everything works fine — baking to the Control Rig is possible as expected. But after using the Conform workflow, something breaks: I also get a warning about overwriting /MetaHumans/Common/
, which ends up corrupting existing MetaHumans in the project.
Is this a known bug? Or is there a proper way to bake animations to a Control Rig for a MetaHuman generated from Identity?
Thanks!