I have a landscape material created with the material editor that I am looking to improve upon. For this I am looking toward Substance materials.
A traditional material instance allows you to manipulate each layer independently…and I see that when you import substance materials into the editor that they come along with their own instances…also I have noticed that they appear to be different from traditional material instances.
My questions are this:
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Can Substance instances be used with landscape layer blends and traditional instances, and if so what are the benefits of this?
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From what I understand…and I could be very wrong…Substance materials are live textures. Can you have multiple instances of the same texture or does this require duplicates?
For example…lets say I have an instance of my landscape material applied to one component with 6 textures. Then I have a different instance with 6 different textures applied to the component right next to it. Can I use the same Substance textures, however instanced to each traditional material instance? Am I totally misunderstanding the way Substance integrates in to UE4?
There is very little information out there about Substance; outside of Substance. On top of this, I have not really seen Substance materials used with landscapes accept for a couple examples.
Thanks for any help…