I have an Actor I am building. The root of it is a capsule and I want to be able to have that moving in any horizontal direction.
A sub component is a Plane with an image on. I want that image always facing the player even though the actor itself may be going in a different direction.
I’ve had no problem in getting the whole actor to face the player, however when it does it also moves towards the payer which I do not want. When I try instead to do this with the plane things go bad. This is because when you create a plane it seems to be horizontal. Thus I have to rotate the plane within the actor for it to be the right way up i.e. Vertical. When I try and apply the rotation to the plane it reverts to its original orientation then pivots towards the player. Thus I get a laying down version of the image.
Feels like I need to be able to apply the rotation of the plane within the Actor so that its default rotation is the one it has within the object rather than the one it is added to the scene with. Is there something I am missing here…?