I am using an Early Access UE5 project with Chaos physics. I have been doing some experimentation with Chaos destruction. I don’t always get the expected results when attempting to have a Geometry Collection Actor collide with a Static Mesh actor. A dynamic geometry collection actor that is moving can pass thru a static mesh that is in the path of motion of that geometry collection actor… Also, for geometry collections that have been broken up into it’s cluster pieces, I see the cluster pieces sometimes collide with static meshes in the world and sometimes the cluster pieces can pass thru static meshes in the world.
I am wondering what I should expect to see when having static mesh actors and geometry collection actors interact in the same space.