Can sound continue even when outside the attenuation radius so it doesn't always reset?

Is there a way for the sound to continuously play even when outside the attenuation radius?
I have some NPCs that are playing musical instruments, and when I leave the radius even for a second and then return, the song starts all over. I wish it would just keep playing all the way through from start to finish. The falloff works fine, the further away I go it gets quieter, but too far and it just resets. It’s a 5 minute song and it’s annoying for it to keep starting from the beginning.

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Hi!
In the asset editor of the SoundWave being played (double click on the audio file in the content browser), scroll down to Voice Management and set the Virtualization Mode to Play when Silent !

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This just helped me out, thank you so much!