I checked the other log file and it says i need
Windows SDK v8.1
Only issue is that i can’t find where to download it. If it is this
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk
then i already have it, i downloaded it this morning.
Maybe unreal just got out dated momentarily?
I packaged as 32Bit and got the same error, here is the log
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” -cook -stage -archive -archivedirectory=D:/C
lashWIthMEDOne/ThisOne -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unre
al Projects\MIgrate” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.9887342s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unre
al Projects\MIgrate” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for MIgrate (no existing makefile)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2.4335386s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.upro
ject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.20-23.58.35.txt’
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Here is the external log
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” -cook -stage -archive -archivedirectory=D:/ClashWIthMEDOne/ThisOne -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files (x86)/Epic Games/4.15
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.15/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files (x86)/Epic Games/4.15
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UnrealBuildTool-2017.04.20-23.57.42.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files (x86)/Epic Games/4.15
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.15/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.15/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Carson/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.15
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\ClashWIthMEDOne\ThisOne
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=MIgrate
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: EncryptIniFiles=False
ProjectParams.ValidateAndLog: EncryptEverything=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32\MIgrate.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32\MIgrate.exe
ProjectParams.ValidateAndLog: Distribution=True
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
ProjectParams.ValidateAndLog: ShortProjectName=MIgrate
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Live\Shared\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Skype\Phone\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson.dnx\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\120\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\gradle-2.2.1\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\apache-ant-1.8.2\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\jdk1.7.0_71\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-ndk-r10e\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows\extras\android\support\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows\build-tools\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows\platform-tools\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows ools\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists %USERPROFILE%\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\Documents\Unreal Projects\MIgrate\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -generatemanifest -NoHotReload
UnrealBuildTool: Performing full C++ include scan (building a new target)
CommandUtils.Run: Run: Took 0.9887342s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Carson\Documents\Unreal Projects\MIgrate\Intermediate\Build\Manifest.xml C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk
UnrealBuildTool: Creating makefile for MIgrate (no existing makefile)
UnrealBuildTool: Performing full C++ include scan (no include cache file)
UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
CommandUtils.Run: Run: Took 2.4335386s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.20-23.58.35.txt’
at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCookRun.ExecuteBuild() at AutomationTool.BuildCommand.Execute() at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) at AutomationTool.Automation.Process(String] Arguments) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)
And it also generated these two other files.
Creating makefile for MIgrate (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: Windows SDK v8.1 must be installed in order to build this target.
and
Creating makefile for MIgrate (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: Windows SDK v8.1 must be installed in order to build this target.
Really appreciate your time man thanks for helping me out.