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Can someone translate my unkown packaging error for me?

anyone know what’s up with this?
It’s a blueprint project using steam’s online subsystems. If you need any more info let me know.

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” -cook -stage -archive -archivedirectory=D:/C
lashWIthMEDOne/ThisOne -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win64 Development -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\U
nreal Projects\MIgrate” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.9521892s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win64 Development -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\U
nreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MIgrate (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.6528316s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win64 Development -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.u
project” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.20-23.24.11.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Thanks in advance!

I found this “ERROR: Windows SDK v8.1 must be installed in order to build this target”
Which I assume means that you don’t have that SDK is not installed, I think you have to rerun the VS installer to get that; But am not sure as I have never had to do that before.

Could you try packaging for Win32?
I had an issue packaging for Win32 recently, But not for Win64 (It had something to do with an actor that I placed in a level that seamed to have a reference to another actor where it was complaining that a attached component was not really attached)

HTH

–Edit–
There is a section in the log telling you to check another log file, That one seams to have a higher logging verbosity.
Search for the string/text “See logfile for details:”
Which is stored here “C:\Users<USER_NAME>\AppData\Roaming\Unreal Engine\AutomationTool\Logs<ENGINE_VERSION>”

I checked the other log file and it says i need
Windows SDK v8.1
Only issue is that i can’t find where to download it. If it is this
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk
then i already have it, i downloaded it this morning.
Maybe unreal just got out dated momentarily?
I packaged as 32Bit and got the same error, here is the log

UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” -cook -stage -archive -archivedirectory=D:/C
lashWIthMEDOne/ThisOne -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unre
al Projects\MIgrate” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.9887342s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unre
al Projects\MIgrate” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for MIgrate (no existing makefile)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2.4335386s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.upro
ject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.20-23.58.35.txt’
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Here is the external log

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Carson/Documents/Unreal Projects/MIgrate/MIgrate.uproject” -cook -stage -archive -archivedirectory=D:/ClashWIthMEDOne/ThisOne -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files (x86)/Epic Games/4.15
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.15/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files (x86)/Epic Games/4.15
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UnrealBuildTool-2017.04.20-23.57.42.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files (x86)/Epic Games/4.15
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.15/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.15/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Carson/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.15
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.15\Rules\UATRules-884620436.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\ClashWIthMEDOne\ThisOne
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=MIgrate
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: EncryptIniFiles=False
ProjectParams.ValidateAndLog: EncryptEverything=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32\MIgrate.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Carson\Documents\Unreal Projects\MIgrate\Binaries\Win32\MIgrate.exe
ProjectParams.ValidateAndLog: Distribution=True
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
ProjectParams.ValidateAndLog: ShortProjectName=MIgrate
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Live\Shared\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Skype\Phone\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson.dnx\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\120\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\gradle-2.2.1\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\apache-ant-1.8.2\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\jdk1.7.0_71\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-ndk-r10e\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows\extras\android\support\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows\build-tools\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows\platform-tools\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists S:\android-sdk-windows ools\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists %USERPROFILE%\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Carson\Documents\Unreal Projects\MIgrate\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -generatemanifest -NoHotReload
UnrealBuildTool: Performing full C++ include scan (building a new target)
CommandUtils.Run: Run: Took 0.9887342s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Carson\Documents\Unreal Projects\MIgrate\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Carson\Documents\Unreal Projects\MIgrate\Intermediate\Build\Manifest.xml C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Carson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.15\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk
UnrealBuildTool: Creating makefile for MIgrate (no existing makefile)
UnrealBuildTool: Performing full C++ include scan (no include cache file)
UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
CommandUtils.Run: Run: Took 2.4335386s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MIgrate Win32 Shipping -Project=“C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” “C:\Users\Carson\Documents\Unreal Projects\MIgrate\MIgrate.uproject” -remoteini=“C:\Users\Carson\Documents\Unreal Projects\MIgrate” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.20-23.58.35.txt’
at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCookRun.ExecuteBuild() at AutomationTool.BuildCommand.Execute() at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) at AutomationTool.Automation.Process(String] Arguments) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)

And it also generated these two other files.

Creating makefile for MIgrate (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: Windows SDK v8.1 must be installed in order to build this target.

and

Creating makefile for MIgrate (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: Windows SDK v8.1 must be installed in order to build this target.

Really appreciate your time man thanks for helping me out.

I did a quick search, And found some stuff that points to either the C++ toolchain not being installed(Which I assume is not your issue) or the SDK was not installed for whatever reason.
One person reported that reinstalling VS again solved the issue, There is also this installer on MSDN Windows Software Development Kit (SDK) for Windows 8.1

I downloaded the SDK unfortunately it did not work. I am updating my VS rn and if that doesn’t work then I will try a reinstall. I’ll Keep you posted.

I did a quick search about checking the Windows SDK version and found this StackOverflow post that may help you.
There are two anwsers of interest (to me), 1: Check the windows SDK folder, 2: Check a registry key.

HTH

Updating VS did it for me! thanks for your help!

That’s good.

Your welcome :slight_smile: