I’m trying to learn some really basic stuff and I’m new to all this. I’ve really been trying to figure this out on me own, but I can’t.
I’m trying to make the VERY simplest beginnings of a topdown 2d turnbased game. (with blueprints)
I made a simple tilemap and put it in the scene. I made a simple paper2dcharacter blueprint with a 3 frame animation, and placed a playerstart in the scene and everything is showing up properly.
I don’t care about switching animations, or even adding all the directions, or anything else at this point. I’d just like to figure out how press the D button once and have him move smoothly 32 pixels to the right and stop, while animating throughout the move instead of just “teleporting” to the new location.
I have the input action mapped to the d button, and I know some very basic blueprint stuff from tutorials, but I don’t know what function or setup to make it work like this.
Can someone either step me through it or just make a quick example and show me an imgur of the blueprint?