for some reason if i hold jump while running it runs in the falling state. also how do i get the slide to go on a timer instead of holding the button down?
this simplest way is to put a delay after you begin slide and end slide after the delay.
the best way is to set a timer by event if you’re familiar with that.
i dont use the inbuilt jump logic so im not sure why it enters the falling state but i dont think you want to stopjumping on completed, i think you want to stopjumping on landed, otherwise you could keep pressing jump and get weird results.
how can i put jump on landed?
characters have an inbuilt OnLanded function, just search for it in the context menu
got it thank you!