can someone pls help me with slider values save and load

im trying to get a master audio slider so you can adjust the volume how you like but idk how to create blueprint code for it to save and when loaded back up again can load the slider value
here is a video on how it looks

(i forgot to put the code back in for it to actually adjust the volume if you wondered why the volume didnt change)

i have watched that video before to try and get a graphics menu which worked but he doesnt go over slider values for audio

It’s the same concept. Except the slider is controlling video rather than audio.

I assume you can make the slider work? But you want it to be the same when the player quits are restarts the game?

Then you have to store the value in the save game, and when the game starts, load the default value from the save game again.

To be clear: Some settings are stored in the ini files ( quite a lot of the video and quality settings ). Those, you can set, and they get loaded again automatically ( game user settings node ). But: there are many other settings this doesn’t happen for. Audio, and game progress ( what has happened ) are good examples. You have to do it yourself. :slight_smile: