LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.255173
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogInit: Display: Loading text-based GConfig…
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AsyncLoadingScreen
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core™ i7-10750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: D:/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 16 GB [16991240192 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:1]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
LogConfig: Setting CVar [[r.Upscale.Quality:2]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Applying CVar settings from Section [TextureQuality@1] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
LogConfig: Setting CVar [[r.RefractionQuality:0]]
LogConfig: Setting CVar [[r.SSR.Quality:0]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
LogConfig: Setting CVar [[r.SceneColorFormat:3]]
LogConfig: Setting CVar [[r.DetailMode:1]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:0]]
LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
LogConfig: Setting CVar [[r.SSS.Quality:0]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.SSGI.Quality:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:0.4]]
LogConfig: Setting CVar [[grass.DensityScale:0.4]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/ShinsekaiProject/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/ShinsekaiProject/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/ShinsekaiProject/Saved/Config/Windows/Editor.ini]
LogInit: Computer: MSI
LogInit: User: dimon
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.8GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 146.64 MB used, 146.64 MB peak
LogMemory: Process Virtual Memory: 131.81 MB used, 131.81 MB peak
LogMemory: Physical Memory: 14437.97 MB used, 1766.14 MB free, 16204.11 MB total
LogMemory: Virtual Memory: 134204176.00 MB used, 13552.18 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 2080 Super’ (Feature Level 11_0)
LogD3D11RHI: 8010/0/8102 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) UHD Graphics’ (Feature Level 11_0)
LogD3D11RHI: 128/0/8102 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8102 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 2080 Super
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 1e93
LogD3D11RHI: SubSysId : 12bc1462
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 8399093760 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8495620096 bytes
LogD3D11RHI: AdapterLuid : 0 77478
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1e93 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) UHD Graphics’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) UHD Graphics’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) UHD Graphics’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce RTX 2080 Super’ (P:0 D:0)
LogWindows: 4. ‘NVIDIA GeForce RTX 2080 Super’ (P:0 D:0)
LogWindows: 5. ‘NVIDIA GeForce RTX 2080 Super’ (P:0 D:0)
LogWindows: 6. ‘NVIDIA GeForce RTX 2080 Super’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080 Super
LogD3D11RHI: Driver Version: 442.76 (internal:26.21.14.4276, unified:442.76)
LogD3D11RHI: Driver Date: 3-15-2020
LogRHI: Texture pool is 5607 MB (70% of 8010 MB)
LogD3D11RHI: Creating D3DDevice using adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 2080 Super
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 1e93
LogD3D11RHI: SubSysId : 12bc1462
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 8399093760 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8495620096 bytes
LogD3D11RHI: AdapterLuid : 0 77478
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogRHI: GeForceNow SDK initialized: 1
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Guid format shader working directory is 17 characters bigger than the processId version (…/…/…/…/ShinsekaiProject/Intermediate/Shaders/WorkingDirectory/24068/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/dimon/AppData/Local/Temp/UnrealShaderWorkingDir/4EE098D7400F6C8AD041BEB96F125C9F/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.10s 117MB C:/Users/dimon/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/dimon/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/ShinsekaiProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/ShinsekaiProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/dimon/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
LogDerivedDataCache: Display: Performance to C:/Users/dimon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=252.14MBs, RandomWriteSpeed=101.35MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/dimon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogInit: Active device profile: [000002ABE34E1300][000002ABE27A9100 49] Windows
LogInit: Profiles: [000002ABE34E1300][000002ABE27A9100 49] Windows, [000002ABE3493300][000002ABE27B1280 49] WindowsNoEditor, [000002ABE34E2400][000002ABE27B5400 49] WindowsServer, [000002ABE3491F00][000002ABE27B9580 49] WindowsClient, [000002ABE34E3300][000002ABE27BD700 49] IOS, [000002ABE3491200][000002ABE216F880 49] iPadAir, [000002ABE34E3E00][000002ABE217
3A00 49] iPadAir2, [000002ABE3422100][000002ABE217A140 49] IPadPro, [000002ABE3422200][000002ABE2176180 49] iPadAir3, [000002ABE3491B00][000002ABE217E300 49] iPadAir4, [000002ABE3423100][000002ABE2182480 49] iPadMini2, [000002ABE3493600][000002ABE2186600 49] iPadMini3, [000002ABE3423D00][000002ABE218A780 49] iPadMini4, [000002ABE3492700][000002ABE218E900 49]
iPadMini5, [000002ABE345DA00][000002ABE2192B40 49] iPhone6, [000002ABE345DB00][000002ABE27ACB80 49] iPodTouch6, [000002ABE34E2F00][000002ABE219ADC0 49] iPhone7, [000002ABE34E3000][000002ABE2196E00 49] iPodTouch7, [000002ABE3421C00][000002ABE21A2F80 49] iPhone5S, [000002ABE34E1100][000002ABE21A7100 49] iPhone6Plus, [000002ABE3421800][000002ABE21AB280 49] iPh
one6S, [000002ABE34E0400][000002ABE21AF400 49] iPhone6SPlus, [000002ABE3420E00][000002ABE21B3580 49] iPhone7Plus, [000002ABE34E1700][000002ABE21B7700 49] iPhoneSE, [000002ABE3420A00][000002ABE21BB880 49] iPhone8, [000002ABE34E0800][000002ABE21C3A00 49] iPhone8Plus, [000002ABE3421A00][000002ABE21E5B80 49] iPhoneX, [000002ABE34E3D00][000002ABE2202180 49] iPhon
eXS, [000002ABE345C200][000002ABE2206300 49] iPhoneXSMax, [000002ABE3420D00][000002ABE220A480 49] iPhoneXR, [000002ABE345CC00][000002ABE220E600 49] iPhone11, [000002ABE3422E00][000002ABE2212780 49] iPhone11Pro, [000002ABE345D500][000002ABE2216900 49] iPhone11ProMax, [000002ABE3423A00][000002ABE221AA80 49] iPhoneSE2, [000002ABE345C400][000002ABE219EBC0 49] iP
hone12Mini, [000002ABE3421200][000002ABE221ED00 49] iPhone12, [000002ABE345FC00][000002ABE2222E40 49] iPhone12Pro, [000002ABE3422000][000002ABE2226F80 49] iPhone12ProMax, [000002ABE345EC00][000002ABE222F100 49] iPadPro105, [000002ABE34E2100][000002ABE2233280 49] iPadPro129, [000002ABE345D100][000002ABE2237400 49] iPadPro97, [000002ABE34E1000][000002ABE223B58
0 49] iPadPro2_129, [000002ABE345CD00][000002ABE223F700 49] iPad5, [000002ABE34E1D00][000002ABE2243880 49] iPad6, [000002ABE345C600][000002ABE2247A00 49] iPad7, [000002ABE34E2E00][000002ABE224BB80 49] iPad8, [000002ABE345F000][000002ABE224E180 49] iPadPro11, [000002ABE34E1B00][000002ABE2252300 49] iPadPro2_11, [000002ABE345CA00][000002ABE2256480 49] iPadPro3
_129, [000002ABE34E0500][000002ABE225A600 49] iPadPro4_129, [000002ABE345ED00][000002ABE225E780 49] AppleTV, [000002ABE34E0700][000002ABE2262900 49] AppleTV4K, [000002ABE345E600][000002ABE2266A80 49] TVOS, [000002ABE34E3100][000002ABE226AC00 49] Mac, [000002ABE345F600][000002ABE222AD40 49] MacClient, [000002ABE34E3900][000002ABE226EE80 49] MacNoEditor, [0000
02ABE345FF00][000002ABE2272FC0 49] MacServer, [000002ABE34E0E00][000002ABE2277100 49] Linux, [000002ABE345DC00][000002ABE227F280 49] LinuxAArch64, [000002ABE34E3700][000002ABE2283400 49] LinuxNoEditor, [000002ABE345E400][000002ABE2287580 49] LinuxAArch64NoEditor, [000002ABE34E0F00][000002ABE228B700 49] LinuxClient, [000002ABE345D300][000002ABE228F880 49] Lin
uxAArch64Client, [000002ABE34E3500][000002ABE2293A00 49] LinuxServer, [000002ABE345D200][000002ABE2297B80 49] LinuxAArch64Server, [000002ABE34E2500][000002ABE229A180 49] Android, [000002ABE345D900][000002ABE229E300 49] Android_Low, [000002ABE34E0D00][000002ABE22A2480 49] Android_Mid, [000002ABE345EE00][000002ABE22A6600 49] Android_High, [000002ABE34E2000][00
0002ABE22AA780 49] Android_Default, [000002ABE345E800][000002ABE22AE900 49] Android_Adreno4xx, [000002ABE34E3C00][000002ABE22B2A80 49] Android_Adreno5xx_Low, [000002ABE345EF00][000002ABE22B6C00 49] Android_Adreno5xx, [000002ABE34E3F00][000002ABE22BAD80 49] Android_Adreno6xx, [000002ABE345F200][000002ABE22BEF00 49] Android_Adreno6xx_Vulkan, [000002ABE34E2700]
[000002ABE227B040 49] Android_Mali_T6xx, [000002ABE345CE00][000002ABE22C3180 49] Android_Mali_T7xx, [000002ABE34E2200][000002ABE22C72C0 49] Android_Mali_T8xx, [000002ABE345D600][000002ABE22CF440 49] Android_Mali_G71, [000002ABE34E0C00][000002ABE22D35C0 49] Android_Mali_G72, [000002ABE345DF00][000002ABE22D7740 49] Android_Mali_G72_Vulkan, [000002ABE34E3400][0
00002ABE22DB8C0 49] Android_Mali_G76, [000002ABE345F700][000002ABE22DFA40 49] Android_Mali_G76_Vulkan, [000002ABE34E0A00][000002ABE22E3BC0 49] Android_Mali_G77, [000002ABE345C900][000002ABE22E61C0 49] Android_Mali_G77_Vulkan, [000002ABE34E2D00][000002ABE22EA340 49] Android_Mali_G78, [000002ABE345FD00][000002ABE22EE4C0 49] Android_Mali_G78_Vulkan, [000002ABE3
492A00][000002ABE22F2640 49] Android_Mali_G710, [000002ABE3422F00][000002ABE22F67C0 49] Android_Mali_G710_Vulkan, [000002ABE3493F00][000002ABE22FA940 49] Android_Vulkan_SM5, [000002ABE3422A00][000002ABE22FEAC0 49] Android_PowerVR_G6xxx, [000002ABE3490400][000002ABE2302C40 49] Android_PowerVR_GT7xxx, [000002ABE3422700][000002ABE2306DC0 49] Android_PowerVR_GE8
xxx, [000002ABE3490600][000002ABE230AF40 49] Android_PowerVR_GM9xxx, [000002ABE3422800][000002ABE230F0C0 49] Android_PowerVR_GM9xxx_Vulkan, [000002ABE3491700][000002ABE22CB200 49] Android_TegraK1, [000002ABE3423400][000002ABE2313340 49] Android_Unknown_Vulkan, [000002ABE3490700][000002ABE2317480 49] Lumin, [000002ABE3422D00][000002ABE231B5C0 49] Lumin_Deskto
p, [000002ABE3492300][000002ABE2323740 49] HoloLens,
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: TEST 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 556832199)
LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for ‘/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap’, its maximum texture size has been explicitly set to 512.
LogHMD: PokeAHoleMaterial loaded successfully
LogUObjectArray: 17178 objects as part of root set at end of initial load.
LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogPython: Using Python 3.7.7
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: DFB91BD24D820923616748B27C4E326C | Instance: B7E74F4D43C381DC9026C19E56AD9E4E (MSI-24068).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.000891 seconds
LogFileCache: Scanning file cache for directory ‘D:/ShinsekaiProject/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/ShinsekaiProject/Content/Developers/dimon/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/ShinsekaiProject/Content/Collections/’ took 0.00s
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device D40f-G9 (NVIDIA High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.09s 117MB C:/Users/dimon/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/ShinsekaiProject/Content/’ took 0.11s
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 9.226
LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 D:/UE_4.27/FeaturePacks/StarterContent.upack)
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPackFactory: Finished extracting 8 files (including 0 errors).
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Floor_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Pillar_50x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/SM_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_400x200.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_500x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_Door_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_Door_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_Window_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Wall_Window_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Collapse01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Collapse02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Collapse_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Explosion01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Explosion02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Explosion_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Fire01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Fire01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Fire_Sparks01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Light01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Light01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Light02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Light02_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Smoke01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Smoke01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Starter_Background_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Starter_Birds01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Starter_Music01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Starter_Music_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Starter_Wind05.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Starter_Wind06.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Steam01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Audio/Steam01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/BP_LightStudio.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/Skybox.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Maps/Advanced_Lighting.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Maps/Minimal_Default.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Maps/StarterMap.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Maps/StarterMap_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Basic_Floor.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Basic_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Concrete_Grime.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Concrete_Panels.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Concrete_Poured.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Concrete_Tiles.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Glass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Ground_Grass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Ground_Gravel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Ground_Moss.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Metal_Chrome.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Metal_Copper.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Metal_Gold.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Metal_Rust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Metal_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Rock_Basalt.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Rock_Sandstone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Rock_Slate.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Tech_Panel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Water_Lake.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Water_Ocean.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Wood_Oak.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Wood_Pine.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Materials/M_Wood_Walnut.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/P_Ambient_Dust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/P_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/P_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/P_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/P_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/P_Steam_Lit.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_Burst.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/m_flare_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Particles/Materials/M_Spark.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_CornerFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Couch.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_DoorFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_GlassWindow.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Lamp_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_PillarFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_PillarFrame300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Stairs.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/SM_WindowFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Frame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Lamp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_StatueGlass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Props/Materials/M_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Cone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Cube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Cylinder.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Pipe.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Pipe_180.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Pipe_90.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Plane.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Sphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Torus.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Trim.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_TriPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Tube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Wedge_A.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_Wedge_B.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Shapes/Shape_WideCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Burst_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Bush_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Bush_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Chair_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Chair_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Checker_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Door_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Door_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Dust_Particle_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Explosion_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Frame_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Frame_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Gradinet_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Ground_Grass_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Ground_Grass_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_ground_Moss_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Ground_Moss_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Lamp_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Lamp_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_MacroVariation.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Gold_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Gold_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Rust_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Rust_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Steel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Metal_Steel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_RockMesh_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_RockMesh_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Slate_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Slate_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Shelf_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Shelf_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Single_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Smoke_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Spark_Core.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Statue_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Statue_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_TableRound_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_TableRound_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Tech_Dot_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Tech_Dot_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Tech_Panel_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Tech_Panel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Water_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Water_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Oak_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Oak_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Pine_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Pine_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset” to “…/…/…/…/ShinsekaiProject/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset”
LogRenderer: Reallocating scene render targets to support 256x256 Format 9 NumSamples 1 (Frame:1).
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/StarterContent/Architecture/Floor_400x400” FILE=“…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Floor_400x400.uasset” SILENT=true
LogSavePackage: Moving ‘…/…/…/…/ShinsekaiProject/Saved/Floor_400x400E673430F4E911185595F7285AD99AEEE.tmp’ to ‘…/…/…/…/ShinsekaiProject/Content/StarterContent/Architecture/Floor_400x400.uasset’
LogFeaturePack: Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE=“…/…/…/…/ShinsekaiProject/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_1_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_1_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_1_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_2_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_2_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_2_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_3_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_3_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_3_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_1_Montage.uasset: Failed to load ‘/Game/AIBehaviorToolkit1/Assets/Sounds/Sword/S_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_1_Montage.uasset: Failed to load ‘/Game/AIBehaviorToolkit1/Assets/Sounds/Sword/S_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_1_Montage.uasset: Failed to load ‘/Game/AIBehaviorToolkit1/Assets/Sounds/Sword/S_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_2_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_2_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_3_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_3_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_4Combo_1_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03’: Can’t find file.
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_4Combo_1_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03’: Can’t find file.
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Enum to Name Must have non-default Enum input
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Enum to Name must have a valid enum defined
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] In use pin no longer exists on node Receive Message Tag . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] In use pin Target no longer exists on node Receive Message Tag . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] In use pin Message Tag no longer exists on node Receive Message Tag . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Could not find a function named “ReceiveMessageTag” in ‘BP_BehaviorTriggerComponent’.
Make sure ‘BP_BehaviorTriggerComponent’ has been compiled for Receive Message Tag
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Can’t connect pins Enumerator and Message : Input is not an Enum.
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Enum to Name Must have non-default Enum input
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Can’t connect pins Message and Enumerator : Input is not an Enum.
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] This blueprint (self) is not compatible with ’ Target ', therefore that pin must have a connection.
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Unexpected node type K2Node_GetEnumeratorName encountered at Enum to Name
LogBlueprint: Error: [AssetLog] D:\ShinsekaiProject\Content\AI\AICode\Blueprints\BP_BehaviorTriggerComponent.uasset: [Compiler] Unexpected node type K2Node_GetEnumeratorName encountered at Enum to Name
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_4Combo_1_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03’: Can’t find file.
LoadErrors: Failed to load /Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03.A_Sword_Swing03 Referenced by AnimNotify_PlaySound_0
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_3_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02’: Can’t find file.
LoadErrors: Failed to load /Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02.A_Sword_Swing02 Referenced by AnimNotify_PlaySound_0
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_2_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01’: Can’t find file.
LoadErrors: Failed to load /Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01.A_Sword_Swing01 Referenced by AnimNotify_PlaySound_0
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Katana_Blade_Attack_3Combo_1_Montage.uasset: Failed to load ‘/Game/AIBehaviorToolkit1/Assets/Sounds/Sword/S_Sword_Swing01’: Can’t find file.
LoadErrors: Failed to load /Game/AIBehaviorToolkit1/Assets/Sounds/Sword/S_Sword_Swing01.S_Sword_Swing01 Referenced by AnimNotify_PlaySound_0
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_1_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01’: Can’t find file.
LoadErrors: Failed to load /Game/FullSample/Assets/SFX/Sword/A_Sword_Swing01.A_Sword_Swing01 Referenced by AnimNotify_PlaySound_0
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_2_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02’: Can’t find file.
LoadErrors: Failed to load /Game/FullSample/Assets/SFX/Sword/A_Sword_Swing02.A_Sword_Swing02 Referenced by AnimNotify_PlaySound_0
LogLinker: Warning: [AssetLog] D:\ShinsekaiProject\Content\Frank_RPG_Assassin_Combo01_3_Montage.uasset: Failed to load ‘/Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03’: Can’t find file.
LoadErrors: Failed to load /Game/FullSample/Assets/SFX/Sword/A_Sword_Swing03.A_Sword_Swing03 Referenced by AnimNotify_PlaySound_0
LogAudio: Display: Audio Device (ID: 1) registered with world ‘ThirdPersonExampleMap’.
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.089ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 9.925
LogUnrealEdMisc: Total Editor Startup Time, took 22.249
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0143 seconds. Added 3824 classes and 931 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/FP_FirstPerson.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
LogPakFile: OnPakFileMounted2Time == 0.001202
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000204
LogPakFile: PakFile PrimaryIndexSize=191
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=160
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/MobileStarterContent.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/MobileStarterContent.upack)
LogPakFile: OnPakFileMounted2Time == 0.000029
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/StarterContent.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/StarterContent.upack)
LogPakFile: OnPakFileMounted2Time == 0.000034
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_2DSideScroller.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
LogPakFile: OnPakFileMounted2Time == 0.000033
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000035
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_Flying.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_Flying.upack)
LogPakFile: OnPakFileMounted2Time == 0.000041
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_FlyingBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000032
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_HandheldARBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000034
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_Puzzle.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_Puzzle.upack)
LogPakFile: OnPakFileMounted2Time == 0.000053
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_PuzzleBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000039
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_Rolling.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_Rolling.upack)
LogPakFile: OnPakFileMounted2Time == 0.000032
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_RollingBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_RollingBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000058
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_SideScroller.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_SideScroller.upack)
LogPakFile: OnPakFileMounted2Time == 0.000031
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000032
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_ThirdPerson.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
LogPakFile: OnPakFileMounted2Time == 0.000029
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000031
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_TopDown.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_TopDown.upack)
LogPakFile: OnPakFileMounted2Time == 0.000047
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_TopDownBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000030
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_TwinStick.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_TwinStick.upack)
LogPakFile: OnPakFileMounted2Time == 0.000042
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_TwinStickBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000039
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_Vehicle.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_Vehicle.upack)
LogPakFile: OnPakFileMounted2Time == 0.000061
LogPakFile: PakFile PrimaryIndexSize=186
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=146
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_VehicleAdv.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
LogPakFile: OnPakFileMounted2Time == 0.000034
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000033
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_VehicleBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000032
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘D:/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000046
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 2 classes and 0 folders.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Took 0.000964 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.001264 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000694 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogRenderer: Reallocating scene render targets to support 1140x568 Format 9 NumSamples 1 (Frame:1).
LogSlate: Took 0.005518 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click.
LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click.
LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
LogLoad: (Engine Initialization) Total time: 24.84 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
AssetCheck: New page: Asset Save: Floor_400x400
LogContentValidation: Display: Validating StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
LogContentStreaming: Texture pool size now 600 MB
LogSlate: Took 0.005052 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogAssetRegistry: Asset discovery search completed in 21.4985 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000221 seconds (updated 0 objects)
LogSlate: Took 0.008491 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogFileCache: Retrieving MD5 hashes for directory ‘D:/ShinsekaiProject/Content/’ took 5.21s
LogSlate: Window ‘Plugins’ being destroyed
LogSlate: Window ‘Plugins’ being destroyed
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
LogMainFrame: Project requires temp target (AsyncLoadingScreen plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/ShinsekaiProject/Binaries/Win64/UE4Game-Win64-Test.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/ShinsekaiProject/TEST.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=D:/ShinsekaiProject/TEST.uproject -cook -stage -archive -archivedirectory=D:/ -package -ue4exe=D:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBacke
ndGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Test -utf8output
UATHelper: Packaging (Windows (64-bit)): WARNING: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows (64-bit)): WARNING: Assuming no compilation capability.
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Assuming no compilation capability.
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\ShinsekaiProject\TEST.uproject
UATHelper: Packaging (Windows (64-bit)): TEST.uproject requires a temporary target.cs to be generated (AsyncLoadingScreen plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ERROR: D:\ShinsekaiProject\TEST.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\dimon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: D:\ShinsekaiProject\TEST.uproject does not look like uproject file but no targets have been found!
PackagingResults: Error: Unknown Error