link text
Log attached. With errors like “UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.”
and “PackagingResults: Error: Unknown Cook Failure”
I’m not sure how to interpret that.
Could anyone please walk me through this or give me some pointers? Thank you for reading this.
It’s always a good idea to look for the first error. In your case, it all starts going pants around here:
[2021.11.28-04.42.49:345][ 0]LogOcInput: OculusInput pre-init called
[2021.11.28-04.42.49:459][ 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2021.11.28-04.42.49:459][ 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
So take a look at that maybe
Hmm… any idea why my project would want an Oculus plugin? I don’t want to package for Oculus. My first inclination is that an asset uses it or something.
Is there a way to find out what prompted Unreal to look for that plugin?