I looked at that cpp file. It’s a VR thing? It’s looking for this mesh:
/Engine/VREditor/TransformGizmo/SM_Sequencer_Node.asset
It’s located in the Engine’s content folder under Engine/Content/VREditor/TransformGizmo
Is the file still there? Is your hard drive full?
Hi @mindfulrook,
It looks as though you have a static mesh somewhere that is a nullptr, it could be uninitialized or similar.
Your crash log is not symbolicated though, which could make this difficult to track down. Are you using a version of Unreal Engine distributed through the Epic Games Launcher? If so, you can get symbols relatively easily by viewing the options of your installed engine in EGL and ensuring you have Editor symbols for debugging installed.
This will make your crash log much more detailed, which will help finding out where exactly the issue is.
Thanks,
Hayden