Metahumans use grooms. UE 4.26.1 and 4.26.2 do not like grooms, especially at high LOD.
Attempting to preview in VR results in a crash every time. Turning off raytracing allows the preview to load initially, but any attempt to approach a Metahuman results in the crash.
This was supposed to be fixed in 4.26 and is now saying 4.27. It has been an outstanding issue for years now.
Given $1bn investment into “the metaverse” could Epic please direct some funding towards fixing VR bugs so that developers don’t have to use Unity instead?
Any suggestions on workarounds are very appreciated.