Can someone please explain to me how the Twist corrective Node works!?

I mean i’ve been trying to wrap my head around this but just can’t figure it out, I have a morph target plus a curve for it in the imported animation. I set it up but the whole thing seems to flicker and simply not work.

How do you go about this? The docs are extremely vague here.

a very quick and dirty test of a cylinder, images below.

I also encountered the same problem

I want to ask the same question.