TerryK0503
(TerryK0503)
February 1, 2018, 10:12am
1
In Your Engine
Unpack the files into Engine/Plugins/SDKBOXIAP
Run the GenerateProjectFiles script in the Engine root.
Open your engine project file and build the editor.
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Comment: This is a plugin installing process and I did the first one: Unpacking
But the second one saying “Run the GenerateProjectFiles script in the Engine root”
I don’t know what it means. Is it .exe which I should run? I can’t find this in the engine folder.
Dune
(Dune)
February 1, 2018, 10:17am
2
When installing the Engine from Source, I find that there is a batch file you run to regenerate:
You can also right click your .uproject file and regenerate/switch engine version (Which also regenerates).
TerryK0503
(TerryK0503)
February 1, 2018, 12:24pm
3
Thank you for reply, but I only see those four folders without the rest. I use 4.16. Just to make sure, If I click .uproject and click switch engine version, then click the same version, does this regenerate as well?