LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
LogMainFrame: Project requires temp target (AnimatedTexture plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/OneDrive/Documents/Unreal Projects/Hardcore_Parkcore/Binaries/Win64/UE4Game.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/carsh/OneDrive/Documents/Unreal Projects/Hardcore_Parkcore/Hardcore_Parkcore.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/carsh/OneDrive/Documents/Unreal Projects/Hardcore_Parkcore/Hardcore_Parkcore.uproject” -cook -stage -archive -archi
vedirectory=“C:/Users/carsh/OneDrive/Documents/Unreal Projects/Hardcore_Parkcore/Welcome Home” -package -ue4exe=C:\Users\carsh\Downloads\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore\Hardcore_Parkcore.uproject
UATHelper: Packaging (Windows (64-bit)): Hardcore_Parkcore.uproject requires a temporary target.cs to be generated (AnimatedTexture plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Users\carsh\Downloads\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe Hardcore_Parkcore Win64 Development -Project=“C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore\Hardcore_Parkcore.uproject” “C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore\Hardcore_Parkcore.upro
ject” -NoUBTMakefiles -remoteini=“C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore” -skipdeploy -Manifest=“C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\carsh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+carsh+Downloads+UE_4.26\UBT-Hardcore_Par
kcore-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building Hardcore_Parkcore…
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.28.29912 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See Include What You Use (IWYU) for Unreal Engine Programming | Unreal Engine 5.1 Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in Hardcore_Parkcore.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 3 actions with 4 processes…
UATHelper: Packaging (Windows (64-bit)): [1/3] Default.rc2
UATHelper: Packaging (Windows (64-bit)): C:\Users\carsh\Downloads\UE_4.26\Engine\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore\Build\Windows\Application.ico is not in 3.00 format
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Took 3.4650362s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\carsh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+carsh+Downloads+UE_4.26\UBT-Hardcore_Parkcore-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Looks like your app icon file at C:\Users\carsh\OneDrive\Documents\Unreal Projects\Hardcore_Parkcore\Build\Windows\Application.ico
Try generating a new one with something like https://icoconvert.com/