Can someone help me with this packaging error?

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1194161978) SRandInit(1194161978).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.191087
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-F2DMP7F
LogInit: User: NatiLaptop
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =1.753831 MHz
LogMemory: Memory total: Physical=5.9GB (6GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 262.07 MB used, 262.07 MB peak
LogMemory: Process Virtual Memory: 262.33 MB used, 262.33 MB peak
LogMemory: Physical Memory: 2939.89 MB used, 3102.46 MB free, 6042.35 MB total
LogMemory: Virtual Memory: 643.37 MB used, 3102.46 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Radeon ™ HD 8670M’ (Feature Level 11_0)
LogD3D11RHI: 1014/0/3021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4000’ (Feature Level 11_0)
LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/3021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x6660 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 4000’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: Radeon ™ HD 8670M
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 709 MB (70% of 1014 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Intermediate/Shaders/WorkingDirectory/11016/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Nati Laptop/AppData/Local/Temp/UnrealShaderWorkingDir/28D503F746086B6EC4D88CB7FF775DD1/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.77s 50MB C:/Users/Nati Laptop/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Nati Laptop/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Nati Laptop/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: myproject3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2476145178
LogAssetRegistry: FAssetRegistry took 0.0224 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.086917 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Plugins/DialogueSystem/Content/Icons/QuestBookEditor/icon_Add_Quest_40x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/DialogueSystem/Content/Icons/QuestBookEditor/icon_Add_Quest_40x.png
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.07s 50MB C:/Users/Nati Laptop/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/’ took 0.05s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 103.808ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 1.933
LogCollectionManager: Loaded 1 collections in 0.007436 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/Developers/NatiLaptop/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000009 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0270 seconds. Added 2258 classes and 458 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0009 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0022 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0010 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0011 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 115.31 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.62 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.006340 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.006580 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.025601 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 804x332 NumSamples 1 (Frame:2).
LogFileCache: Retrieving MD5 hashes for directory ‘C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/’ took 1.42s
LogSlate: Took 0.006165 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 53.4009 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000017 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000059 seconds (updated 0 objects)
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu’ with GeneratedClass ‘/Game/StarterContent/Maps/MainMenu.MainMenu_C’ with ClassGeneratedBy ‘/Game/StarterContent/Maps/MainMenu.MainMenu:Persi
stentLevel.MainMenu’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (May 27, 2017, 11:48:53 PM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.002534s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.002426s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/MainMenu.MainMenu to /Game/StarterContent/Maps/UEDPIE_0_MainMenu.MainMenu (0.005520s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘Gamemode3_C’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2017.05.27-20.48.53
LogWorld: Bringing up level for play took: 0.001500
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0011 seconds. Added 11 classes and 0 folders.
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_MainMenu -0.136
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu’ with GeneratedClass ‘/Game/StarterContent/Maps/MainMenu.MainMenu_C’ with ClassGeneratedBy ‘/Game/StarterContent/Maps/MainMenu.MainMenu:Persis
tentLevel.MainMenu’
LogRenderer: Reallocating scene render targets to support 1292x756 NumSamples 1 (Frame:575).
LogSlate: Took 0.083163 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogGameMode:Display: Match State Changed from InProgress to LeavingMap
LogGameState: Match State Changed from InProgress to LeavingMap
LogNet: Browse: /Game/StarterContent/Maps/Minimal_Default
LogLoad: LoadMap: /Game/StarterContent/Maps/Minimal_Default
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 933.86 MB used, 937.14 MB peak
LogMemory: Process Virtual Memory: 1277.07 MB used, 1281.54 MB peak
LogMemory: Physical Memory: 3615.48 MB used, 2426.88 MB free, 6042.35 MB total
LogMemory: Virtual Memory: 2001.66 MB used, 2426.88 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world Minimal_Default
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-20.49.10
LogWorld: Bringing up level for play took: 0.238141
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
LogLoad: Took 14.647671 seconds to LoadMap(/Game/StarterContent/Maps/Minimal_Default)
LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta ‘E’ pentru a citi informația!
LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers.
LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers.
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu’ with GeneratedClass ‘/Game/StarterContent/Maps/MainMenu.MainMenu_C’ with ClassGeneratedBy ‘/Game/StarterContent/Maps/MainMenu.MainMenu:Persist
entLevel.MainMenu’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu’ with GeneratedClass ‘/Game/StarterContent/Maps/MainMenu.MainMenu_C’ with ClassGeneratedBy ‘/Game/StarterContent/Maps/MainMenu.MainMenu:Persiste
ntLevel.MainMenu’
LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogSlate: Took 0.000415 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogAIModule: Creating AISystem for world Minimal_Default
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Minimal_Default.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 6,479.214ms to complete.
LogFileHelpers: Loading map ‘Minimal_Default’ took 12.109
LogEditorViewport: Clicking on Actor (LMB): PaperCharacter (PaperCharacter1)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: PaperCharacter
LogEditorActor: Deleted 1 Actors (0.100 secs)
LogSlate: Took 0.034270 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0041 seconds. Added 112 classes and 0 folders.
LogSlate: Took 0.031565 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogSlate: Took 0.022535 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
BlueprintLog: New page: Compile Minimal_Default
LogBlueprint:Error: [Compiler PersistentLevel.Minimal_Default] Error This blueprint (self) is not a Widget, therefore ’ Target ’ must have a connection.
BlueprintEditorCompileResults:Error: Error This blueprint (self) is not a Widget, therefore ’ Target ’ must have a connection.
LogBlueprint:Warning: [Compiler PersistentLevel.Minimal_Default] Warning [0964.66] Compile of PersistentLevel.Minimal_Default failed. 1 Fatal Issue(s) 0 Warning(s) [in 1,571 ms] (/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default)
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:03:41 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (1.353426s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.002846s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (1.357245s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.03.43
LogWorld: Bringing up level for play took: 0.043391
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.53
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:04:27 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.407224s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.002265s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.410493s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.04.28
LogWorld: Bringing up level for play took: 0.046068
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.417
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogGameMode:Display: Match State Changed from InProgress to LeavingMap
LogGameState: Match State Changed from InProgress to LeavingMap
LogNet: Browse: /Game/StarterContent/Maps/Minimal_Default
LogLoad: LoadMap: /Game/StarterContent/Maps/Minimal_Default
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 1885.61 MB used, 1895.27 MB peak
LogMemory: Process Virtual Memory: 2508.16 MB used, 2544.16 MB peak
LogMemory: Physical Memory: 4396.37 MB used, 1645.98 MB free, 6042.35 MB total
LogMemory: Virtual Memory: 3264.36 MB used, 1645.98 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.100672s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001374s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.102555s)
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.04.51
LogWorld: Bringing up level for play took: 0.020241
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
LogLoad: Took 0.331937 seconds to LoadMap(/Game/StarterContent/Maps/UEDPIE_0_Minimal_Default)
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:06:26 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.120204s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.002062s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.122957s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.06.27
LogWorld: Bringing up level for play took: 0.018515
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.154
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
BlueprintLog: New page: Compile Minimal_Default
BlueprintLog: New page: Compile Minimal_Default
LogAIModule: Creating AISystem for world MainMenu
LogSavePackage: Save=2066.09ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Minimal_Default294EA9DE43C0901B923527AF6D8430EC.tmp’ to ‘…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap
LogFileHelpers: Saving map ‘Minimal_Default’ took 12.857
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: MainMenu.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 140.336ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 0.633
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -cook -stage -archive
-archivedirectory=“C:/New folder” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -clean “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=
“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.0156737s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.3827536s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 71.5022661s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M
yProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.27-21.09.05.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.028088 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -cook -stage -archive
-archivedirectory=“C:/New folder” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -clean “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=
“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.6092377s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.3095401s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.0423559s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M
yProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.27-21.12.29.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogAIModule: Creating AISystem for world Minimal_Default
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Minimal_Default.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 6,385.529ms to complete.
LogFileHelpers: Loading map ‘Minimal_Default’ took 10.558
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:14:02 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.112662s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001658s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.114909s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.14.02
LogWorld: Bringing up level for play took: 0.039174
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.718
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta ‘E’ pentru a citi informația!
LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers.
LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers.
LogScript:Warning: Accessed None trying to read property CallFunc_Create_ReturnValue18
Minimal_Default_C /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default_C_0
Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default:08EB
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Create_ReturnValue18 from function: ‘ExecuteUbergraph_Minimal_Default’ from node: Remove from Parent in graph: EventGraph in object: Minimal_Default with description: Accessed None trying to read property CallFunc_Create_ReturnValue18
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogSavePackage: Save=1780.36ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Minimal_DefaultBEB2EE11478C1EA425E9EAA6F634DAF3.tmp’ to ‘…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap
LogFileHelpers: Saving map ‘Minimal_Default’ took 2.136
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -cook -stage -archive
-archivedirectory=“C:/New folder” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -clean “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=
“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5316863s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.3105396s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.0358792s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M
yProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.27-21.15.07.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:21:13 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.387626s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001760s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.390102s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.21.14
LogWorld: Bringing up level for play took: 0.024362
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.136
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:21:52 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.259144s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001604s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.261343s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.21.53
LogWorld: Bringing up level for play took: 0.026355
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.908
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:22:49 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.261473s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001395s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.263438s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.22.50
LogWorld: Bringing up level for play took: 0.020460
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.116
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta ‘E’ pentru a citi informația!
LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers.
LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers.
LogScript:Warning: Accessed None trying to read property CallFunc_Create_ReturnValue18
Minimal_Default_C /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default_C_0
Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default:0A3A
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Create_ReturnValue18 from function: ‘ExecuteUbergraph_Minimal_Default’ from node: Remove from Parent in graph: EventGraph in object: Minimal_Default with description: Accessed None trying to read property CallFunc_Create_ReturnValue18
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:23:59 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.140161s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001606s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.142320s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.23.59
LogWorld: Bringing up level for play took: 0.018023
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.389
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:24:57 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.118359s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001189s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.120035s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.24.57
LogWorld: Bringing up level for play took: 0.023314
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.487
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
LogEditorTransaction: Undo Clicking on Actors
LogEditorTransaction: Undo Move Actors
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Clicking on Actors
LogEditorTransaction: Undo Clicking on Actors
LogEditorTransaction: Undo Move Node
LogEditorTransaction: Undo Move Node
LogEditorTransaction: Undo Move Nodes
LogEditorViewport: Clicking Background
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:26:47 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.141522s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001535s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.143682s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.26.48
LogWorld: Bringing up level for play took: 0.023552
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.148
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta ‘E’ pentru a citi informația!
LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers.
LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers.
LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta ‘E’ pentru a citi informația!
LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers.
LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers.
LogScript:Warning: Accessed None trying to read property CallFunc_Create_ReturnValue18
Minimal_Default_C /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default_C_0
Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default:0A3A
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Create_ReturnValue18 from function: ‘ExecuteUbergraph_Minimal_Default’ from node: Remove from Parent in graph: EventGraph in object: Minimal_Default with description: Accessed None trying to read property CallFunc_Create_ReturnValue18
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: TriggerBox
LogEditorActor: Deleted 1 Actors (1.648 secs)
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22)
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
BlueprintLog: New page: Compile Minimal_Default
LogBlueprint:Error: [Compiler PersistentLevel.Minimal_Default] Error This blueprint (self) is not a UserWidget, therefore ’ Target ’ must have a connection.
BlueprintEditorCompileResults:Error: Error This blueprint (self) is not a UserWidget, therefore ’ Target ’ must have a connection.
LogBlueprint:Warning: [Compiler PersistentLevel.Minimal_Default] Warning [2535.50] Compile of PersistentLevel.Minimal_Default failed. 1 Fatal Issue(s) 0 Warning(s) [in 1,191 ms] (/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default)
BlueprintLog: New page: Compile Minimal_Default
LogBlueprint:Error: [Compiler PersistentLevel.Minimal_Default] Error Couldn’t find object for bound event node OnActorBeginOverlap (None)
BlueprintEditorCompileResults:Error: Error Couldn’t find object for bound event node OnActorBeginOverlap (None)
LogBlueprint:Warning: [Compiler PersistentLevel.Minimal_Default] Warning [2546.99] Compile of PersistentLevel.Minimal_Default failed. 1 Fatal Issue(s) 0 Warning(s) [in 1,420 ms] (/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default)
BlueprintLog: New page: Compile Minimal_Default
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:29:19 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.121257s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001772s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.123650s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.29.19
LogWorld: Bringing up level for play took: 0.024089
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.465
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:31:56 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.171799s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001604s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.174067s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.31.57
LogWorld: Bringing up level for play took: 0.022562
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.187
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogSavePackage: Save=2689.77ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Minimal_Default1B4CEAAB46772F9BDABA6CB57D9D84B5.tmp’ to ‘…/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap
LogFileHelpers: Saving map ‘Minimal_Default’ took 11.166
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -cook -stage -archive
-archivedirectory=“C:/New folder” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -clean “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=
“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 7.5639164s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.4330041s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Us
ers\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 106.2276462s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M
yProject3.uproject” “C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.27-21.34.17.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSourceControl: Attempting “svn info “C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/” --xml --non-interactive --trust-server-cert --password ********”
LogSourceControl: Unable to detect system-level svn binary.
LogSourceControl: Using path C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/ThirdParty/svn/Win64/svn.exe for svn operations
SourceControl:Error: Error svn: E155007: ‘C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3’ is not a working copy
SourceControl:Error: Error Failed to connect to source control. Check your settings and connection then try again.
LogSourceControl:Error: P4ERROR: Invalid connection to server.
LogSourceControl:Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
No such host is known.
LogSourceControl:Error: P4ERROR: Invalid connection to server.
LogSourceControl:Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
No such host is known.
SourceControl:Error: Error Failed to connect to source control. Check your settings and connection then try again.
SourceControl:Error: Error Failed to enable Git source control. You need to initialize the project as a Git repository first.
SourceControl: Info Source control is disabled
BlueprintLog: New page: Compile Minimal_Default
SourceControl: Info Source control is disabled
LogEditorViewport: Clicking on Actor (LMB): caracter_C (caracter)
LogEditorViewport: Clicking on Actor (LMB): caracter_C (caracter)
LogEditorViewport: Clicking on Actor (context menu): caracter_C (caracter)
LogEditorViewport: Clicking on Actor (LMB): caracter_C (caracter)
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ’
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:43:56 AM)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (2.983197s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.003980s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (2.988385s)
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘GameMode’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.44.00
LogWorld: Bringing up level for play took: 0.025384
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 3.833
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/
Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/G
ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel’ has LevelScriptBlueprint ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’ with GeneratedClass ‘/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C’ with ClassGeneratedBy ‘/Ga
me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default’
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject3
LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15
LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = DESKTOP-F2DMP7F/C/Program Files/Epic Games/UE_4.15/Engine/Binaries — GameBranchPath = DESKTOP-F2DMP7F/C/Program Files/Epic Games/UE_4.15/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\Nati Laptop\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles’.
LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display: at System.IO.FileSystemEnumerableIterator1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args) LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archive -archivedirectory="C:/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -clean "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini= "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -nobuilduht -NoHotReload UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 6.0974866s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 4.4524375s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 103.386852s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M yProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-21.52.45.txt' UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio nary2 InTargetToManifest)
UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello,

The error message you’re referring to (Error Unknown Error and/or Automation Tool exiting with ExitCode = 1) is a generic error message that means that the actual error message that describes the problem is elsewhere in the log. Please refer to the Packaging and Deployment Troubleshooting guide for more information on what you may be able to do to find the error in your log, fix your issue, what information you may need to provide for any further assistance.