Can someone help me with this package error?

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogDerivedDataCache: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.470 and deleted 0 file(s) with total size 0 MiB.
LogTurnkeySupport: Display: Adding device menu item for LAPTOP-35O054C8
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UnrealGame-Win64-Shipping.target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Admin/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=65233 -project=“C:/Users/Admin/Documents/Unreal Projects/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Admin/Documents/Unreal Projects/MyProject/MyProject.uproject” -unrealexe=“D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Wi
n64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/Admin/Documents/Unreal Projects/MyProject” -nodebuginfo” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Admin/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=65233 -project=“C:/Users/Admin/Documents/Unreal Projects/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Admin/Documents/Unreal Projects/MyProject/MyProject.uproject” -unrealexe=D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -sta
ge -archive -package -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/Admin/Documents/Unreal Projects/MyProject” -nodebuginfo -nocompile
UATHelper: Packaging (Windows): WARNING: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows): WARNING: Assuming no compilation capability for NET Framework projects.
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Assuming no compilation capability for NET Framework projects.
UATHelper: Packaging (Windows): Log location: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“Platform_ValidHostPrerequisites”)
UATHelper: Packaging (Windows): ERROR: Win64: Unable to find any Sdks that could be installed
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
PackagingResults: Error: Win64: Unable to find any Sdks that could be installed
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=10 (Error_SDKNotFound)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: SDK Not Found
i’m new to game develop so i hope everyone could help me get better at it

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It seems your visual studio installation is missing windows 10 SDK and .NET framework.

Try searching for “installing visual studio for UE5”

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That is the reason.

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thank to you the packaging was success. But when i go check the package in the folder, it was empty. do you have any solutions for this problem?

Good to know you are almost there.

Have you checked “cook on the fly” before packaging? Or you can cook your files first, then try to package again.

Also, are you packaging for development or shipping? Perhaps more VS modules are missing.

This happens sometimes. There are important packagimg settings that need to be considered.

Try this guide

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thank you very much! it worked perfectly

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