The issue is the arm. I just created a assemble a new metahuman character and put a walking loop animation asset to the BP’s body part for testing. No matter what animation I put, there’s always a piece of bone stay on air without animation.
Did you retarget the animation to the body? Im not sure what you mean by “put”.
Yes I targeted the walk forward animation asset from engine. I also tried retargeting animaition from Mixamo. Same thing happened.
