Can someone help me figure out why this arrow actor attaches to the socket so far away?

AS you can see the arrow is in the top left corner of the first picture when it should be attached to the hand. The rotation i believe is correct just not the location.
I dont see any offset in the arrow actor itself so im not sure why it does this



image

At a glance it looks like one of the older bugs where rejigging actor hierarchy does strange things to the root transform. Your arrow should be here, at least - where the red arrow sits:

Remove the static mesh comp and add it again. Other than that, the asset itself might be offset. We’d need to see the asset open for that.

I deleted the static mesh and re added and it worked. I had to also delete the default root, not sure why that mattered. Thank you tho!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.