Can someone help me debug

Can someone help me understand why this isnt showing. I am positive the socket name is correct, and I have used this node before to attach another mesh. This one is not showing on the character and I am not sure why, thanks!

try adding a branch after the attach process and see if it is successful.

I would add a breakpoint on add static mesh component (select and F9) then step through the code and see if the output pins have values.

Also check if the boolean that sets the visibility is set to true.

This will also only run once you run the game or put it in the game world.
You cannot see these elements inside the blueprint viewport tab.

What’s executing on the top left line?

I checked both the visibility and the return bool of the attach component node and they are both set to true. I added that breakpoint to the node and it stopped once it reached it. Not sure what could be wrong

It is just the entry point of the logic. I thought the picture was to hard to read when It was included

Is there a branch or sequence node?

Trying to build context as to the double entry on the set static mesh node.

Flow matters.

I see. Its an is valid node to see if the static mesh component is valid.