As said in the title, it’s hard to find a doc to explain the pros and cons among basic AI, DetourCrowd AI and GridPath AI. What’s the principle to choose them?
Hey @walemmlis!
So basic AI is just normal. It’s going to find the fastest path and go, overlapping each other, stopping on top of each other. So good for singular AI.
DetourCrowd will make the AIs avoid overlapping each other, so good for crowds, or groups of AI like enemies if the game is more than 1v1.
Gridpath uses a separate grid than a navmesh, useful for actively changing movement spaces. Check out this post for a more in-depth explanation: What is benefit of "GridPathAiController"?
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