I know there is the option to enable Seamless Travel in the blueprints now, but I can’t get it to work. If I execute the console command ServerTravel Test_map?listen then the client’s actor poofs on the server, the listening server keeps doing whatever it was doing before (walking, running, etc) and then after a few seconds they both appear on the new map. Is it doing seamless travel by default or is this non-seamless travel. If it is non-seamless travel, how can I use seamless travel?
As for Transition Maps my searching skills must be weak because I cannot find any information about them in blueprints. Since seamless travel and transition maps are linked (transition map is used if seamless travel is enabled right?) how do I set the transition map? In the documentation it mentions a C++ variable that I do not see in the game mode. Also if I enable seamless travel in the game mode then the console command ServerTravel does not work.
tl;dr: Can someone explain when to use seamless travel & transition maps, and how to use it in blueprints? Blueprint gamemode DOES have the option to enable it but I do not understand how to use it because if I enable it then ServerTravel does not work and I cannot figure out how to define the transition map.
If you use seamless travel it jumps to a (ideally) tiny level like a loading screen, then loads up a bigger level and switches to that once that level is loaded right?
Edit #1:** I found where to define the** transition map** in the project settings but it still does not work even with the gamemode
Edit #2: Figured it out. Transition maps only work in a standalone version of the game.