So I was doing the tutorial on how to make the playable character when I stumbled upon this. I have searched the internet for a while and found the answer and found nothing. I really hope somebody can explain how the event InputAction Jog has two pins.
that’s because it’s an Action input event, it’s not a regular custom event.
Go to ProjectSettings > Input, and there you can add Action or Axis bindings. Like this.
the binded actions can be called as events in your blueprint. The Action has Pressed/Released, and the Axis has Execution and Value. (goes from -1.0 to 1.0)
Here’s the documentation where you learn more in depth about this topic: Input | Unreal Engine Documentation