Can RC output to more than one material

I reconstructed the Ladro Girl with Dog statue with great success, even though there were areas which were shiny. I guess it worked well as these shiny areas had texture detail. However, the whole mesh had only one material, even though parts were shiny and other parts were dull. Is there a way to segregate the mesh into the shiny and dull areas and output two materials?

Hello dear user.
This actually is not currently possible inside of RealityCapture. You can do this in the post process in other softwares if you would want to. Either by creating a specular map or breaking the object into multiple materials as you have mentioned, but that would be a little harder.